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Latest DWO Minecraft News

1.12 Update Time!

13 July 2017

Minecraft 1.12 is now here!

The update brings a variety of new coloured blocks, from concrete powder to beds (and also parrots but I think they'd resent being called blocks). Not to mention the whole new Advancement system which should give you plenty work to do in Survival!

But of course you all know what 1.12 brings, but what about 1.12 on DWO?

Well for starters, you'll notice you've gone from a measly 16 different consoles available for your TARDIS to a mighty 21! The five new consoles are the original give consoles that were in the TARDIS plugin, now updated and available to use. There's also one new room - the Birdcage for keeping all your trusty parrot pets! Parrots should stay on your shoulders when you go into your TARDIS, but keep in mind that when it comes to mobs in Minecraft you can never be sure anything'll work right.

Your TARDIS also has one fancy new feature - atmospheric excitation, built right into the lamp. Just scan your TARDIS sign with your sonic screwdriver to start a brief snowstorm around your Police Box! Alternatively, you can /tardis excite if you're sign-less.

MurreeyMurreey/

Welcome to Stratford

07 July 2017

After being thought lost in the fallout of Survival 3.0, the DWO News team are returning to your screens again tonight.

After his chaotic appearance on DWO News this evening, the Mayor of London's Office has issued a press statement to clarify his speech and to further deny anything he may have said about a pyramid -

The Mayor of London is proud to announce that due to unfortunate destruction caused by a film crew in the North East of London, the area will now be redeveloped to form the borough of Stratford. The redevelopments aim to reduce travel time for north east areas to just 20 minutes into the city centre, through a brand new DLR service, running from Stratford's new transit hub in the north east straight to Heron Quays in Canary Wharf. Transport for London realises that the line only runs three stops, but unfortunately they ran out of money after they spent it all building and demolishing different line layouts. The biggest new area of Stratford is the Westfield Shopping Centre, full of empty shop units just waiting to be used! Any citizens who would like to set up a shop need only ask, as well as pay the small fee of £250,000. These redevelopments will also bring new standards of education to London, by doubling the number of schools in the entire city! (City of London can not not guarantee that the new school is not run by an evil corporation). The Mayor would finally like to apologise to the unfortunate citizens who were completely obliterated when the pyrami- FILM SET crushed their houses. Please collect your belongings from the lost and found.

  • The Mayor Of London

Shop Rental FAQ's and How To's

With the recent renovations and additions made in the North-East of London, questions have arisen about shop rental in the new shopping centre. Here's a few things to help out those of you interested in building a shop interior:

Steps to claiming a shop space:
  1. Find an available store space that you are certain you want to work on.

  2. Make sure you have a concrete, creative and logical idea for said store space.

  3. Make a /modreq while standing in the space you wish to use which contains your idea for the store. If there is more than one person working on it, make sure to state the full username of who else will be joining you.

  4. Be patient and wait for approval. If the idea gets denied, don't be discouraged- just try to think of a use for the store space that suits it's surroundings better.
Questions:
  1. "Where are the shops located?" They are all located within the Westfield shopping centre, in North-East London.

  2. "Can I change the floors?" For any level above ground level- no. For ground level, yes, just make sure it suits the build.

  3. "Can I build a store that's not found in the UK?" Nope. Sorry, but in order to keep to what would be there realistically, the store has to be British or is able to be commonly found in the UK.

  4. "Can I customise the storefront?" Yes, but keep the general shape of it and placement of pillars, doorway(s) and windows.

  5. "Can I work on more than one store at once?" If it's just yourself working on both, then no- that'd be unfair on others. However, while you can only own one, you are able to work on other stores as a team build with another player or players.

  6. "Can I remove the stone bricks/sandstone?" That's the exterior wall of the building, so unfortunately not- just build in front of it if it clashes with your interior.

  7. "Can more than one person work on one shop?" Yes, that's absolutely fine. Just ask for the additional player(s) to be added, or make a /modreq if nobody able to add them is available.

  8. "Can I change the roof?" Nope, again, just build over it if it bothers you.

  9. "Will my shop remain there permanently?" This won't be guaranteed- It is likely that shops will change as time progresses in order to give others a shot at building interiors for them. But don't stress over this- if the shop is approved, it will probably be there for a reasonably lengthy amount of time.

The most important thing to remember with this project is to have patience- Patience in planning, patience in building and patience while waiting for approval. Have a fun time building, everyone!

MurreeyMurreey/

Series 10 Party!

8 April 2017

We're now officially less than a week away from brand new Doctor Who, which can only mean one thing - time for another Doctor Who Launch Party!

Our Series 10 party will be replacing Games Night next week at 6pm BST on the 15th, before the first episode airs at 7:20pm. As usual we'll be hosting it in London's Trafalgar Square, and our team of magicians have already been busy getting the decorations ready. You might even have a chance to win a prize, as we'll be hosting a few competitions across the hour!

  • The Doctor Who Quiz is back! It's fastest finger first on Who trivia, so brush up on your knowledge (and typing skills)!
  • Doctor Who Skin Competition! Come dressed up in your fanciest party skin and show it off at the party. Get your photo snapped in the party photo booth on the night, and staff will pick a winner for our favourite Doctor Who related skin! (But remember no spoiler skins please!)

At the end of the night, we'll watch the final few minutes tick down on our oversized countdown clock, then after the episode hop back on to /spoilerchat to discuss every little detail of what just happened!

Countdown

Hope to see as many of you there as possible, because it's not a DWO party without a huge group of people all spamming fireworks together!

MurreeyMurreey/

Our Updated Spoiler Rules

6 April 2017

Since we're getting close to the start of Series 10 and it's been an eon since the last time the show was on, a refresh and reminder of our spoiler rules:

  • When a new episode airs, you MUST talk about it in /spoilerchat for the first 48 hours after UK broadcast. After that, main chat is fine.
  • Similarly, you cannot BUILD anything from a new episode until 48 hours after UK broadcast.
  • Absolutely all promotional content (including trailers, images and "Next Time" segments) is spoilers until it has actually aired as part of an episode.
  • Episode titles are spoilers (just refer to them by number)
  • Episode synopsis' are spoilers.
  • Speculation about what you think might happen is fine, unless you're basing it on anything that comes under spoilers (e.g., something you saw in the trailer).
  • BUT: anything officially announced on the BBC website (like this or this) is okay to talk about, with one exception. That exception is the news item they released today (6/4/17), which will still be counted as spoilers. This is a special case due to the BBC being forced to announce it after it was leaked (and also because it's a stupid thing to reveal, like what happened with the Hell Bent synopsis...)

You won't be banned if you mention that last point in chat as we can't expect people to know it's being counted as spoilers, but it'd just be really great if you didn't. Likewise, there are things that have been announced that are therefore not spoilers, but bear in mind some people don't want spoiled. We won't punish you for talking about them, but it's still cool to be considerate that some people might not want to hear.

You'll never be banned for spoiling things. You will only be tempbanned if you spoil with malicious intent, or give away major spoilers. For example, spoiling something for someone because you don't like them is being malicious. Major spoilers are usually very obvious - the last time we had to tempban for that was after Heaven Sent when people logged in to immediately shout "omg clara died!". Don't do that ya silly sausage.

Please try and be wary of what you talk about over the next 13 weeks, and remember not everyone gets the same kick out of knowing things that you do. Thank you!

MurreeyMurreey/

The 1.11 Update is Here

6 March 2017

It's finally happened - Minecraft 1.11 has arrived on DWO! This update brings a suite of new features from Shulker Boxes to Llamas, plus a brand new TARDIS update for DWO! Bear in mind that there'll be a few features you won't be able to experience on our server - the new Woodland Mansions and the Illagers, and the exploration map probably won't be much use when we have a dynmap.

There's two big new TARDIS features which I'll give a little guide to now, as well as a handful of smaller bits and bobs and fixes.

The first big new feature - The TARDIS Archive!

You can now save your custom console designs into your TARDIS archive, and regrow them later whenever you like! To access the archive, you'll see this new button added to the /tardis desktop menu:

Archive Button

Inside you'll see a list of all your archived consoles, as well as a few other buttons for managing your console.

Archive Menu

To archive a console, you can either click the Archive Current Console button from this menu (which will give it a random name!), or do /tardis archive add [name]. You can then add a description to remember what is is with /tardis archive description [name] [description]. You can only have three consoles saved for now, so choose wisely!

There's also 3 buttons at the bottom of the menu to access three different sizes of "empty" console templates. They're all just big ugly cobble boxes so really it's easier to just use the blank console and build the size you want inside it.

Bear in mind though - this feature is very touchy. It doesn't seem to take much to break it. I wouldn't count on it for storing your precious console designs in, and if you finish one that you like it might still be wise to get it moved to Console Square for posterity. Usually if it gets broken it seems that just jiggling around and clicking different buttons unjams it. Or makes it worse.

And the other new feature is a revamped version of an old one - the all new Chameleon Circuit!

Your circuit now looks like this, with five different modes to choose from. The green block indicates which one you've currently got active.

Chameleon Circuit

The modes are:

  • Off: This is the default disguise, the Factory Fresh cylinder.
  • Adaptive: This mode adapts to it's environment, and can have one of two settings. In 'Biome' mode, the TARDIS will disguise itself to fit in whichever biome you land in, from barren desert to taiga forest. In 'Block' mode, it will disguise as whatever block it lands on.
  • Invisible: This is the Invisible TARDIS setting (like in The Impossible Astronaut).
  • Shorted Out: The Doctor's favourite, you can short out your circuit to stick it on any one specific design. Click this button to open the familiar window, where you can select a disguise to stick with.
  • Construct: Build your own disguise. This works just the same as before.

Once you're done picking, remember to press the 'Apply Now' button in the top left to activate your disguise!

The TARDIS construct also has a nice new feature, which is customising the sign text on your TARDIS. To set your own, just do /tardis construct [line number] [text], then rebuild.

There are also two new TARDIS rooms! The Stall room is just like the Stable room but for llamas (unfortunately the farming feature likely won't work still, sorry!). There's also the new Smelter room, which lets you mass smelt items. Just throw everything you want smelted into the centre chest with enough fuel, and the TARDIS will automatically space them out across all the furnaces for maximum efficiency. Obviously this won't be too helpful in Creative, but it's still pretty cool. Both rooms are available now in the store, and will be added to Hedgewicks soonTM.

(This update also fixes the big bug that's been crashing the server unfortunately frequently lately, as well as a few others. Fingers crossed we should be back to normal on that front now!)

I hope you all enjoy, and as usual if you have any issues make sure to give a staff member a shout asap and we'll see if we can fix it!

MurreeyMurreey/